WebSCOPE scope_medium = Combat MG, Carbine Rifle, Special Carbine scope_small = Combat PDW, Advanced Rifle, Bullpup Rifle scope_small_02 = MG scope_macro = Assault SMG, Micro SMG, Assault Rifle scope_macro_02 = SMG scope_max = Sniper, Heavy Sniper SUPPRESSOR AtPiSupp = Combat Pistol, Heavy Pistol, Vintage Pistol, AP … WebComponents, drawables and textures IDs are related to the ped model. MP Freemode list of components 0 : Face\ 1 : Mask\ 2 : Hair\ 3 : Torso\ 4 : Leg\ 5 : Parachute / bag\ 6 : Shoes\ 7 : Accessory\ 8 : Undershirt\ 9 : …
GTA V Weapons - Vespura
WebSmall Scope COMPONENT_AT_SCOPE_MACRO_MK2. Large Scope COMPONENT_AT_SCOPE_MEDIUM_MK2. Holographic Sight … Web1. Add the pindadg2 folder from "Pindad G2 Mod > Singleplayer > Addon > pindadg2" to (mods) > update > x64 > dlcpacks. Add the "pindadg2" to your dlclist.xml. Installation (FiveM): Replace or Add-On: Choose the resource you want in "Pindad G2 Mod > FiveM" and add it to your servers resources folder then start the resource in servers.cfg. how does the hippocampus help with memory
Weapons Components - GTA Network Wiki
Webfivem/WeaponComponent.cs at master · citizenfx/fivem · GitHub citizenfx / fivem Public master fivem/code/client/clrcore/External/WeaponComponent.cs Go to file Cannot retrieve contributors at this time 1251 lines (1098 sloc) 42.3 KB Raw Blame using System.Security; #if MONO_V2 using CitizenFX.FiveM.Native; using API = CitizenFX.FiveM.Native.Natives; WebAtArSupp = Carbine Rifle, Advanced Rifle, Bullpup Rifle, Marksman Rifle, Assault Shotgun. AtArSupp02 = Assault SMG, Assault Rifle, Special Carbine, Sniper Rifle, … WebNov 25, 2024 · Config example: {weapon = 'WEAPON_CARBINERIFLE', item = 'carbinerifle', ammoIteam = 'ammo_rifle'} {item = 'pistol_silencer', weapon = 'WEAPON_PISTOL', componentHash = 0x65EA7EBB} item and ammoIteam can be whatever you name the items in your database on the server. Changelog: how does the hippocampus function